AMD has introduced FSR Upscaling 4.1 with the Adrenalin 26.3.1 driver, positioning it as an evolution of the previous FSR 4.0 technology. In a comprehensive test across seven games, including Death Stranding 2: On The Beach, the new version demonstrated subtle but noticeable improvements in image quality, particularly in detail preservation and motion stability. These enhancements are most evident in graphically demanding titles like Crimson Desert and Death Stranding 2, although FSR 4.1 remains exclusive to RDNA-4 graphics cards and the Radeon RX-9000 series. The technology was also discussed in the latest episode of the CB-Funk Podcast #162, where hosts Wolfgang and Jan examined FSR 4.1 alongside the PC release of Death Stranding 2, contextualizing it within the broader landscape of AI-based upscaling. The PC version of Death Stranding 2, developed by Nixxes, features hardware ray tracing for reflections and ambient occlusion, along with multiple upscaling technologies such as DLSS 4.5, FSR 4.1, and XeSS. Tests have shown that DLSS 4.5 delivers the highest image quality, while PICO, an in-engine upscaling solution, also performs strongly. The game runs stably with good frame pacing and moderate VRAM usage, making it accessible across a wide range of systems. This discussion took place amid NVIDIA CEO Jensen Huang’s criticism of 'AI Slop' in relation to DLSS 5, highlighting ongoing debates about the quality and ethics of AI-driven graphics enhancements. AMD’s incremental improvements with FSR 4.1 reflect a continued effort to refine its technology in a competitive market, even as the company faces challenges in matching the performance and visual fidelity offered by NVIDIA’s latest innovations.