#Upscaling

News stories tagged with #Upscaling

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FSR 4.1 Tested: AMD Enhances Upscaling with Improved Detail and Motion Stability – Seen in Death Stranding 2

AMD's FSR 4.1 shows subtle but noticeable improvements in image quality over FSR 4.0, particularly in detail preservation and motion stability. The technology is limited to RDNA-4 graphics cards and Radeon RX-9000 series and was tested across seven games, including Death Stranding 2, which launched on PC with ray tracing and multiple upscaling solutions. While DLSS 4.5 delivers the best visual quality in Death Stranding 2, FSR 4.1 offers a viable alternative for AMD users.

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AMD Releases FSR SDK 2.2 with FSR 4.1 and Ray Regeneration 1.1 for Enhanced Image Quality and Performance

AMD has released FSR SDK 2.2, introducing updated features FSR Upscaling 4.1 and Ray Regeneration 1.1. These enhancements improve ray tracing image quality, especially during motion, and boost performance through machine learning. The new version enables native integration in games without requiring driver overrides and reduces memory consumption. Built on DirectX 12, the SDK provides developers with a unified framework for implementing modern real-time rendering techniques without driver dependencies.

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Crimson Desert Launches with PSSR Upscaling and Millions in Pre-Orders – A Triumph for Pearl Abyss and PlayStation 5 Pro

Pearl Abyss's open-world action RPG Crimson Desert launches on March 19, 2026, with an impressive 400,000 pre-orders and $20 million in revenue on Steam alone. The game will support Sony's new PSSR upscaling technology on PlayStation 5 Pro at launch, enhancing graphics and performance. PC reviews highlight stable performance at high settings, though the game's difficulty is described as extremely challenging. The PSSR tech, similar to FSR 4, is also being adopted by other major titles including Silent Hill 2 and Cyberpunk 2077.

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AMD Launches FSR 4.1 with Adrenalin 26.3.1: Enhanced Image Quality for RX 9000 Series and New Game Support

AMD has officially released FSR 4.1 with the Adrenalin Edition 26.3.1 driver for the Radeon RX 9000 series. The update delivers significant image quality improvements, especially at lower upscaling settings, and includes Day-0 support for Crimson Desert and Death Stranding 2. Early analyses reveal that FSR 4.1 offers sharper visuals and better detail fidelity compared to FSR 4, with nearly unchanged performance, and comes notably closer to NVIDIA’s DLSS 4.5 quality in Death Stranding 2.

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PS5 Pro Gets Enhanced PSSR Technology: Resident Evil Requiem Debuts First

An enhanced version of Sony's PSSR upscaling technology, based on AMD's FSR 4 and the joint Amethyst project, debuts today in Resident Evil Requiem for the PlayStation 5 Pro. Powered by an improved AI neural network, the technology boosts image quality, particularly in complex textures like hair. Additional games will support the feature starting in March, without requiring a firmware update.

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Death Stranding 2: On The Beach – PC Version with PS5 Upscaling and Manageable System Requirements

Death Stranding 2: On The Beach releases on March 19 for PC and requires a GeForce GTX 1660 even at low settings, which is relatively low for a blockbuster title. The game supports advanced upscaling technologies including NVIDIA DLSS 4, AMD FSR 4, Intel XeSS 2, and Guerrilla’s PICO technology, along with 21:9 and 32:9 aspect ratios. It also introduces ultrawide support and handheld optimizations, offering a wide range of graphics settings for diverse PC configurations.

OptiScaler Enables FSR 4 on Vulkan – Community Surpasses AMD's Official Support

With the test build 0.9.0-pre10, the open-source tool OptiScaler has enabled FSR 4 in Vulkan games for the first time by using a DirectX 12 bridge. This achievement comes despite AMD officially limiting FSR 4 to RDNA-4 graphics cards and DirectX 12 titles, with no native Vulkan support yet available. The community and modders have thus provided a workaround, allowing many modern Vulkan games to benefit from the upscaling technology, although some issues persist due to missing Mesa extensions.