#FSR

News stories tagged with #FSR

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AMD Releases FSR SDK 2.2 with FSR 4.1 and Ray Regeneration 1.1 for Enhanced Image Quality and Performance

AMD has released FSR SDK 2.2, introducing updated features FSR Upscaling 4.1 and Ray Regeneration 1.1. These enhancements improve ray tracing image quality, especially during motion, and boost performance through machine learning. The new version enables native integration in games without requiring driver overrides and reduces memory consumption. Built on DirectX 12, the SDK provides developers with a unified framework for implementing modern real-time rendering techniques without driver dependencies.

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Crimson Desert: Graphics Issues and Performance Tests – Linux, Windows, and Mac Compared

The PC test of Crimson Desert reveals impressive graphics with high technical demands, but also numerous issues such as image noise and pop-in, especially with ray tracing enabled. Linux with Mesa 26 shows significant improvement in ray tracing tests with AMD graphics cards, while Windows 11 remains faster. The new MacBooks with M5 chips deliver a notable GPU performance boost. Frame generation technologies like DLSS and FSR increase frame rates but introduce latency and uneven frametimes.

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AMD Launches FSR 4.1 with Adrenalin 26.3.1: Enhanced Image Quality for RX 9000 Series and New Game Support

AMD has officially released FSR 4.1 with the Adrenalin Edition 26.3.1 driver for the Radeon RX 9000 series. The update delivers significant image quality improvements, especially at lower upscaling settings, and includes Day-0 support for Crimson Desert and Death Stranding 2. Early analyses reveal that FSR 4.1 offers sharper visuals and better detail fidelity compared to FSR 4, with nearly unchanged performance, and comes notably closer to NVIDIA’s DLSS 4.5 quality in Death Stranding 2.